Ender.Game.Messages.Tutorial = {};

Ender.Game.Messages.Tutorial.Melee = [
		'Hello and welcome to the basic tutorial! To close this message and view the next one, press the right arrow key. You can then use the left and right arrow keys to navigate between messages. Press Esc to skip the messages altogether!',
		"This is the Character Page. Here you can review the character you play with. Normally, you would choose your own; for the purpose of this tutorial, you will be playing as a medieval Knight. Let's examine the character!",
		{
			message : "These are your character's Attributes, which provide his or her physical and mental description."
					+ "<br /><br />"
					+ "<strong>Strength</strong> measures a character's muscle and physical power.<br />"
					+ "<strong>Dexterity</strong> measures hand-eye coordination, agility, reflexes, and balance.<br />"
					+ "<strong>Constitution</strong> represents a character's health and stamina.<br />"
					+ "<strong>Intelligence</strong> determines how well a character learns and reasons.<br />"
					+ "<strong>Wisdom</strong> describes a character's willpower, common sense, perception, and intuition.<br />"
					+ "<strong>Charisma</strong> measures a character's force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness.<br />"
					+ "<br /><br />"
					+ " The Knight has trained for war for a lifetime - his Strength and Constitution are high as a result. Hover your mouse over each Attribute for detailed information about what it does!",
			highlight : '#attribute-holder',
			unhighlight : '#attribute-holder',
			width : 500,
			position : {
				my : "left top",
				at : "right+30 top",
				of : '#attribute-holder'
			}
		},
		{
			message : "These are your character's Save bonuses, each applied to it's appropriate Saving throw. Saving throws are rolled when an effect is being applied to the character, such as poison. The effect's strength is then compared to the Save - the character may get affected, or may avoid the effect partially or entirely. "
					+ "<br /><br />"
					+ "<strong>Fortitude</strong> measures a creature's ability to stand up to physical punishment or attacks against vitality and health.<br />"
					+ "<strong>Reflex</strong> measures a character's ability to withstand damage thanks to his agility or quick reactions.<br />"
					+ "<strong>Will</strong> measures a character's ability to withstand damage thanks to his mental toughness.<br />"
					+ "<br /><br />"
					+ "Hover your mouse over each Save for detailed information about what it does!",
			highlight : '#save-bonus-holder',
			unhighlight : '#save-bonus-holder',
			width : 400,
			position : {
				my : "left top",
				at : "right+30 top",
				of : '#save-bonus-holder'
			}
		},
		{
			message : "These are your character's Skills. A Skill is a talent that a character acquires and improves through training. Skills range from the capability to sneak past an unsuspecting enemy, to more successfull bartering with vendors, to crafting weapons and armor. Since skills are not directly related to combat, they are frowned upon by the Knight - you will learn more about them later on.",
			highlight : '#skill-holder',
			unhighlight : '#skill-holder',
			width : 400,
			position : {
				my : "left top",
				at : "right+30 top",
				of : '#skill-holder'
			}
		},
		{
			message : "These are your character's Feats. Feats are special features that either give a character a new capability, or improve one that they already have. Let's examine the Knight's Feats in detail!",
			highlight : '#feat-holder',
			width : 400,
			position : {
				my : "left top",
				at : "right+30 top",
				of : '#feat-holder'
			}
		},
		{
			message : "The Knight is proficient with <strong>Simple weapons</strong>. Simple weapons derive from farmers' or craftsmen's tools, are of an ancient design or are very easy to make. Most characters living in a medieval setting are familiar with these weapons - hover your mouse over the proficiency feat to find out which ones.",
			highlight : '#proficiency-weapon-simple span',
			unhighlight : '#proficiency-weapon-simple span',
			position : {
				my : "left top",
				at : "right+30 top",
				of : '#proficiency-weapon-simple'
			}
		},
		{
			message : "The Knight has trained for war since childhood, and his skills are far greater than that of the common folk. He knows how to effectively use most of the weapons of his time - classified as <strong>Martial Weapons</strong>. Again, hover your mouse over the feat to find out which are they.",
			highlight : '#proficiency-weapon-martial span',
			unhighlight : '#proficiency-weapon-martial span',
			position : {
				my : "left top",
				at : "right+30 top",
				of : '#proficiency-weapon-martial'
			}
		},
		{
			message : "The Knight's favorite weapon is the Longsword. As such, he has chosen to specialize in its use, "
					+ "and has gained two feats that are useful only when wielding a Longsword: <strong>Weapon Focus</strong> (which makes it easier to hit an opponent) "
					+ "and <strong>Weapon Specialization</strong> (which increases damage to an opponent).",
			highlight : '#weapon-focus-longsword span',
			unhighlight : '#weapon-focus-longsword span',
			position : {
				my : "left top",
				at : "right+30 top",
				of : '#weapon-focus-longsword'
			}
		},
		{
			message : "Strong and well armed the Knight may be, but he still needs protection from his enemies. "
					+ "To this end, he may wield a <strong>Shield</strong> in his off hand to complement the weapon in his main hand. " + "Shields help by blocking enemy attacks.",
			highlight : '#proficiency-shield span',
			unhighlight : '#proficiency-shield span',
			position : {
				my : "left top",
				at : "right+30 top",
				of : '#proficiency-shield'
			}
		},
		{
			message : "Even with a shield equipped, the Knight is not safe enough. In the heat of battle, some attacks will inevitably "
					+ "get through his guard. Thus, he wears <strong>Armor</strong>, which deflects enemy hits and absorbs damage caused by weapons made of inferior material. "
					+ "The Knight is proficient with all types of Armor used in his time - <strong>Light Armor</strong>, such as Leather Armor, <strong>Medium Armor</strong>, "
					+ "such as Chainmail, and <strong>Heavy Armor</strong>, such as Plate.",
			highlight : '#proficiency-armor-light span',
			unhighlight : '#proficiency-armor-light span, #feat-holder',
			position : {
				my : "left top",
				at : "right+30 top",
				of : '#proficiency-armor-light'
			}
		}, {
			message : "This is your character's <strong>Inventory</strong>. Here you can inspect the weapons, armor, and other items your character may have equipped.",
			highlight : '#inventory-holder',
			unhighlight : '#inventory-holder',
			position : {
				my : "right top",
				at : "left-30 top",
				of : '#inventory-holder'
			}
		} ];